Sunday, October 11, 2009

By Frank Sennholz




Urlhttp://www.soulpix.de
Emailinfo@soulpix.de
NotesInhouse Character

Thursday, October 8, 2009

By Lorenzo Maggi



brent_rodenhiser@hotmail.com
NotesSoftware - 3dsMax8-Photoshop-Vray.
Description - Study in details.

Publisher:
Very good and very artistic


http://www.albertfeliu.com
Emailrespk59@hotmail.com
NotesThis is a gift for my mother's 50th birthday, which was last week. I wanted to make a portrait but not a generic one, but one showing some characteristic charm of her. Also, she likes reading a lot so I ended with this result. It was done in 3dsmax, Zbrush for the head detailing and texturing and I used Mental Ray renderer. The other textures and the composition was done in Photoshop

By Piotr Fox Wysocki



http://fox.cgsociety.org/gallery/
Emailpiotrwysocki@op.pl
NotesI decided to do something crazy, namely to check how much a simple workstation can handle. The idea was to create exact models just like in real life. That means no displacement, just pure gometry. And it was a modelling experiment, to see if it's worth to suffer so much. I realized it would be too simple to create a character. So I asked my wife, Marta Wysocka, to make an amazing helmet based on LOTR movie.
While she was working on it, I was working on clothes. And there was something missing in the fabric. When I saw her helmet I had to do something like she was doing. So I did the brooch. And it was a really small object compared to her helmet. After that I have hudge respect for her
Anyway, finally we finished our family project
In the making of this character I used maya and after zbrush for details of mouth and around the eyes. Textures in photoshop. To create cloth I used maya cloth, and maya fur. As far as I remember there were 1 300 000 small hair in the fabric. Also tiny hair on the face, but I don't remember right now how much. Long story short, I tried to do everything exactly as it is in the real life. It's up to you to decide if we've reached our goal. One thing is for sure - I can't do that better


Wednesday, October 7, 2009

By Rafael Ghencev






click on image to see full size

http://shop.3dtotal.com/product_info.php?products_id=333
Email rghencev@yahoo.com
NotesThese images have been created by Rafael Ghencev as part of 3DTotal's new eBook: ZBrush Character Creation - a 91-page comprehensive look at the techniques and tools used to sculpt a variety of physical characteristics specific to several character types. Authors: Rafael Ghencev, Rafael Grassetti & Joseph Harford. Platform: ZBrush. Format: DOWNLOAD ONLY - PDF. Size: 79.8 MB. Pages: 91. eBook includes a free base mesh, plus free movies for download (not included in the 79.8MB).
Keywordszbrush, tattoo, piercings, bllod, bruise, beaten up, deformed, zombie, gaunt, malnourished, polypaint,

Publisher:
These guys know their business don't they?

Tuesday, October 6, 2009

By Daniel Moreno Diaz (guanny)


Urlhttp://www.guanny.com
Emailguanny@pyrostudios.com
Notesnone submitted

Note from publisher:
Attention to detail is amazing.

By Fausto De Martini


Urlhttp://www.fausto3d.com
Emailfausto3d@hotmail.com
NotesI did this image as part of a Gnomon Presentation. I wanted to create something that would show my style and also mixing mechanical with organic modeling. I used Poly modeling in 3DSMax, Brazil Rendering system for render, Mudbox for displacement painting and Photoshop for textures.


Note from publisher:
Look at the hair coming out of the nose. Also note the skin pushed against the helmet. Amazing...


By Sébastien Legrain



http://sebleg.free.fr/
Emailsebcesoir@hotmail.com
NotesHere's another character I did for zbrush 3 beta testing. The purpose was to build a small pipeline with layers to retrieve skinpores on several models.
You can see a realtime rendering on my website:
(10 megs mov)

http://sebleg.free.fr/2007/sebcesoir_character_1.mov

Note From The Publisher:

Another great model. Look at the out of fucus blurring of the right shoulder

Sunday, October 4, 2009

Russell Crowe - Gladiato by Mihai Anghelescu



http://www.xmg.ro/mihai
Email mihaianghelescu@gmail.com
Notes Modeled in 3ds max, rendered with mental ray, texture done in photoshop.

Publisher: Great work. It looks like a photograph. Isn't this the goal of a 3D artist?

Evil Witch by Sven Geruschkat


http://www.svenger.de
Email svenger@svenger.de
Notes Inspired by a little sketch done for Disney's "Snow White and the Seven Dwarfs". The scene depicts the evil Queen disguised as a witch. Ready to give the poisoned apple. Software used in creation of image: 3dsmax, Mudbox, Mental Ray & Photoshop.
 

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