
| Url | http://www.soulpix.de |
| info@soulpix.de | |
| Notes | Inhouse Character |
We search for good works by 3D artists around the world to display on our site. If you think your work is good enough to be displayed on our site, email us. This site is about 3D animation, 3D modeling, and 3D texturing. It is also about packages, Maya, 3D Studio Max, Lightwave, and Photoshop.

| brent_rodenhiser@hotmail.com | |
| Notes | Software - 3dsMax8-Photoshop-Vray. Description - Study in details. Publisher: Very good and very artistic |

| http://www.albertfeliu.com | |
| respk59@hotmail.com | |
| Notes | This is a gift for my mother's 50th birthday, which was last week. I wanted to make a portrait but not a generic one, but one showing some characteristic charm of her. Also, she likes reading a lot so I ended with this result. It was done in 3dsmax, Zbrush for the head detailing and texturing and I used Mental Ray renderer. The other textures and the composition was done in Photoshop |

| http://fox.cgsociety.org/gallery/ | |
| piotrwysocki@op.pl | |
| Notes | I decided to do something crazy, namely to check how much a simple workstation can handle. The idea was to create exact models just like in real life. That means no displacement, just pure gometry. And it was a modelling experiment, to see if it's worth to suffer so much. I realized it would be too simple to create a character. So I asked my wife, Marta Wysocka, to make an amazing helmet based on LOTR movie. While she was working on it, I was working on clothes. And there was something missing in the fabric. When I saw her helmet I had to do something like she was doing. So I did the brooch. And it was a really small object compared to her helmet. After that I have hudge respect for her Anyway, finally we finished our family project In the making of this character I used maya and after zbrush for details of mouth and around the eyes. Textures in photoshop. To create cloth I used maya cloth, and maya fur. As far as I remember there were 1 300 000 small hair in the fabric. Also tiny hair on the face, but I don't remember right now how much. Long story short, I tried to do everything exactly as it is in the real life. It's up to you to decide if we've reached our goal. One thing is for sure - I can't do that better |


| click on image to see full size http://shop.3dtotal.com/product_info.php?products_id=333 | |
| rghencev@yahoo.com | |
| Notes | These images have been created by Rafael Ghencev as part of 3DTotal's new eBook: ZBrush Character Creation - a 91-page comprehensive look at the techniques and tools used to sculpt a variety of physical characteristics specific to several character types. Authors: Rafael Ghencev, Rafael Grassetti & Joseph Harford. Platform: ZBrush. Format: DOWNLOAD ONLY - PDF. Size: 79.8 MB. Pages: 91. eBook includes a free base mesh, plus free movies for download (not included in the 79.8MB). |
| Keywords | zbrush, tattoo, piercings, bllod, bruise, beaten up, deformed, zombie, gaunt, malnourished, polypaint, Publisher: These guys know their business don't they? |

| Url | http://www.guanny.com |
| guanny@pyrostudios.com | |
| Notes | none submitted Note from publisher: Attention to detail is amazing. |

| Url | http://www.fausto3d.com |
| fausto3d@hotmail.com | |
| Notes | I did this image as part of a Gnomon Presentation. I wanted to create something that would show my style and also mixing mechanical with organic modeling. I used Poly modeling in 3DSMax, Brazil Rendering system for render, Mudbox for displacement painting and Photoshop for textures. Note from publisher: Look at the hair coming out of the nose. Also note the skin pushed against the helmet. Amazing... |

| http://sebleg.free.fr/ | |
| sebcesoir@hotmail.com | |
| Notes | Here's another character I did for zbrush 3 beta testing. The purpose was to build a small pipeline with layers to retrieve skinpores on several models. You can see a realtime rendering on my website: (10 megs mov) http://sebleg.free.fr/2007/sebcesoir_character_1.mov Note From The Publisher: Another great model. Look at the out of fucus blurring of the right shoulder |